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Time is power

Exploring Time is power in Student Leaders.
Introduction

Overview

Placeholder biography for Time is power. Content coming soon.

1
Phase 01

Case Comparison

Part 2: Leadership Case Comparison

Present two fictional students

Student A:

Plays 3–4 hours of games daily

Says they “work better under pressure”

Misses deadlines occasionally

Wants leadership roles

Student B:

Limits gaming to weekends

Uses a planner

Lifts, reads, or builds skills daily

Volunteers for responsibilities

Students must write:

Who would you trust to lead a team?

Who would colleges or employers pick?

Who builds long-term leverage?

Reality Check: They must justify with reasoning — not feelings.

2
Phase 02

Compounding Effect

Part 3: The Compounding Effect Exercise

Have students calculate:

If someone plays 3 hours per day
3 hours × 365 days = 1,095 hours/year

Now ask: What could 1,095 hours build?

Examples:

Learn a language

Build a business

Train for a marathon

Read 40+ books

Develop coding skills

Reflection prompt: Is gaming neutral? Or does it carry opportunity cost?

3
Phase 03

Leadership Contract

Part 4: Leadership Reflection Essay

Prompt
Leaders don’t just want power — they want capacity. How do your current habits either strengthen or weaken your ability to lead?

Must include:

One personal weakness

One productivity commitment

A 30-day behavior adjustment plan

Optional: Public Accountability Component
Students create a 30-day leadership contract and a weekly progress check.

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