Time is power
Overview
Placeholder biography for Time is power. Content coming soon.
Case Comparison
Part 2: Leadership Case Comparison
Student A:
Plays 3–4 hours of games daily
Says they “work better under pressure”
Misses deadlines occasionally
Wants leadership roles
Student B:
Limits gaming to weekends
Uses a planner
Lifts, reads, or builds skills daily
Volunteers for responsibilities
Students must write:
Who would you trust to lead a team?
Who would colleges or employers pick?
Who builds long-term leverage?
Reality Check: They must justify with reasoning — not feelings.
Compounding Effect
Part 3: The Compounding Effect Exercise
Have students calculate:
Now ask: What could 1,095 hours build?
Examples:
Learn a language
Build a business
Train for a marathon
Read 40+ books
Develop coding skills
Reflection prompt: Is gaming neutral? Or does it carry opportunity cost?
Leadership Contract
Part 4: Leadership Reflection Essay
Must include:
One personal weakness
One productivity commitment
A 30-day behavior adjustment plan
Optional: Public Accountability Component
Students create a 30-day leadership contract and a weekly progress check.
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